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Introduction to Substance Painter 2020

From Zero To Hero With Christophe Desse

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      Description

      Substance Painter 2020 is an industry-standard texturing tool used at top studios worldwide — particularly when texturing game assets. In this workshop, Lead Technical Artist at Naughty Dog, Christophe Desse, takes you through the paces of learning Substance Painter by sharing his production-proven techniques and workflow and helps you fully understand the interface and terminology so that you can tackle your own 3D scenes and projects.


      Chris’s direct approach begins with a detailed introduction to the tools and features; he provides a robot model (Tike) for you to start your Substance adventure — so that it’s more exciting than working on a sphere. Once the basics have been established, Chris digs deeper into the workflow of Substance Painter, where he reveals his texturing process on a complete project: a small scene including a racing truck with drivers and a team of mechanics. You’ll follow along as he textures both 3D characters and hard-surface models, and discover the various techniques that can be used to texture the different components of a 3D scene. The models (truck and characters) are provided so that you can work alongside Chris throughout the process. You’ll also hear Chris’s tips for handling different material settings and maps in Substance Painter along the way.


      This comprehensive 3.75-hour workshop details many different types of materials and provides a thorough insight into Chris’s tried-and-tested methodology. Topics covered include the Substance Painter interface, display and viewport features, material layering, Texture Sets and Materials, Smart Materials, Projections, Stencils, Baking, Anchor Points, and how to approach hard-surface weathering and detailing using Substance Painter.


      Duration: 3h 45m

      Format: HD 1920x1080

      Christophe Desse

      Technical Artist, Naughty Dog

      Christophe worked as a special effect artist and modeller for advertising, tv, film, and games in France, Germany and Singapore. He is curently working at Naughty Dog in Santa Monica as an environement artist. He started to tinker with 3d software back in 1991, and is now experienced with most industry-standard packages. When he is not working on industry defining AAA titles at work ( uncharted 1, uncharted 2 uncharted 3, the last of us ,uncharted 4 ), Christophe enjoys creating cartoony or stylized characters and super charged muscle cars.

      • "This training video is a must see to every Substance Painter artist. Christophe knows the tool like no other and the fun he conveys in showing his workflow with the tool is contagious. And who can resist à French accent"

        - Sebastien Deguy
        Allegorithmic, Founder and CEO